In the 90’s virtual reality was touted to be the next great leap in computer interface technology. The idea was to combine a stereoscopic head mounted display, interface glove and real-time head tracking to create a 3D immersive experience in an entirely computer generated environment. The problem was these early displays designs were often bulky and very expensive. The sensor technology used for head tracking twenty two years ago was slow and the displays never provided a truly immersive experience. What makes the Oculus Rift unique is the use of the latest lightweight, high density, low cost display and sensor technology to provide a wide 110 degree diagonal field of view for the user. The Oculus Rift is generating interest from the world’s top game designers. For the first time a truly affordable stereoscopic head mounted display is now much closer to entering into the mainstream.
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